This was the second game in 2010 between Bruce and me. It was my sixth game of the season, in a run that led me to 7.5/10 and a pre-Xmas performance of 163. I hadn’t got any prep in against Bruce, so wondered if I’d be facing a Collé/Torré opening. Numbers in brackets are thinking time left per side in minutes.
1. e4 e5 2. Nf3 Nf6 3. d3 (88)
A very common move, but unambitious. Black has the choice between …Nc6, and …d5, and I prefer the latter, because it can lead to sharper play, and gives instant equality.
3…d5 4. Nbd2
White plays it cagily, like a Philidor in reverse. The advantage of this is that Black may become arrogant and overpush. Of course, with his e-pawn now defended, White forces Black to do the same.
4…Nc6 5. g3 (87)
White wants to develop his Bishop to the longest diagonal hoping to exchange on d5 and release it later on.
5…Bc5 (85)
Apparently this isn’t a theory move, but it seems eminently logical. Black develops his Bishop to the best square. Has the seal of approval from both Houdini and Fritz. For reference, I always annotate my serious games myself deeply, before letting engines touch them. Fritz is a more tactically touchyfeely beast, whereas Houdini is another level entirely, but which prefers a very positional approach, and can see tactics on a far deeper, omg what the hell sort of level.
6. Bg2 (86) 0-0 (83)
While I rejected 6…dxe4 7. dxe4 (7. Nxe4 Nxe4 8. dxe4 is much the same but drier), Houdini seems to like it more, on the logic that it permanently blunts White’s Bishop. I disagree with this however, since removing tension assumes one has a technical skill that I certainly don’t possess. It has been shown in similar Philidori/Lion endgames that the side with the Bishop in fianchetto can easily exchange or activate it as well.
7. 0-0 (85) Re8 (76)
If White does exchange on d5, I will want to be able to push e4, using my Kingside majority. He might also play Nc4, so we keep our pawn safely defended.
8. exd5 (78) Nxd5 9. Ne4 (77) Bb6 (66)
White opens up to use his Knight on the strong square e4, chasing my Bishop. This gave me a question to answer! I rejected Be7 on the grounds that this would lose tempo. Keeping the Bishop with an eye on d4 seemed also to tempt a potentially weakening a4.
10. a3 (72) Bf5 (63)
Black is denied the use of b4 for his Knight; which can only mean White wants to play the normally positional lemon, c4. Interestingly though, when I looked this over with Houdini, it thinks c4 is perhaps playable!
Houdini suggests the following odd line: 10. c4 Ndb4 11. c5 Ba5 12. a3 Nxd3 13. b4 which represents a case of complicating before the position gets any worse, and which would create an imbalance to work with.
11. Nh4 (68) Bxe4 (60) 12. Bxe4 (66) g6 (55)
White improves the vision of his Bishop and forces me to exchange my own. This didn’t make me uncomfortable though, since his Knight is now offside, and his Bishop is very blunted indeed. Black can keep his light Bishop instead, but he remains in control here anyways.
13. c4 (55) Nf4! (49)
I see c4 so often! Black obtains a permanent outpost on d4, a permanent target on d3, and probably intended that I play 13…Nf6 14. Bg5, when White has some pressure to speak of. Nf4 however is a lovely little wet move, winning a pawn. White’s options are none too pleasant.
a) 14. gxf4?? Qxh4 gives Black a commanding position, White’s King fractured and defenceless, and an attack swiftly coming.
b) 14. Nf3 Nxd3 gets very tactical and obtuse indeed, although I didn’t look as far as Houdini has shown me. 15. Qxd3 Qxe3 16. Bxd3 e4 17. b4 Nd4 18. c5 Nxf3+ 19. Kg2 Nxh2, which I think we can adequately sum up by saying oh dear God…
So, White bailed out with option 3, but quickly found himself in some sticky bananas.
14. Bxf4 (39) exf4 (48) 15. Bxc6 (37) bxc6 16. Qf3 (33)
To the untrained eye, this might look playable for White. Black has weakness on c6, and his Bishop doesn’t look so active. However, the asymmetry of the pawn structure (favouring the Bishop), the total passivity of the White Knight, and the outpost on d4 (again favouring the Bishop – someone promote him!) make this a rout. Black’s plan is as follows:
1. Restrain White’s pieces by tying them to the defence of b2 then d3 (since if White plays b4 he has some chances).
2. Manoeuvre so as to win the d3 pawn.
3. Exchange Queens, to reach a Rook+Bishop v Rook+Knight ending.
16…fxg3 (47) 17. hxg3 (32) Bd4 (42)
Black immediately sees that the exchange of b2-pawn for c6-pawn benefits him greatly, so he forces White onto the defensive while preventing the freeing d4 from ever being played.
18. Rab1 (30) Qd6! (28)
The exclam is just for the accuracy of this compared with the alternative Qd7, which fails to control c5 and b4. This is important later on.
19. Kg2 (27) Rad8 (26) 20. Qd1
Tricky and strong. He wants to come to a4, gaining play against my isolated pawn still, while suporting his Queenside pawns.
20…Bb6 (18.16)
This looks odd because the Bishop might become entombed, but that isn’t a problem. From here we ensure he has no point of entry for counterplay attacking a7, or by opening up the Queenside.
21. b4 (25) c5 (18.14)
Another paradoxical looking move! My Bishop is still better than his Knight, supporting my pawns which quell his counterplay.
22. Re1 (19.14) Rxe1 (17.03) 23. Qxe1 (19.04) Qxd3 (16.19)
Pawn number one has been eaten.
24. Nf3 (16.34) Qxc4 (14.46) 25. Qe7 (15.57) Qd5 (13.48)
White sensibly brings his pieces back into action and tries for an attack, so that if I go wrong he can reap maximum reward. Remember stage 2 of our plan though.
26. Re1 (14.24) c4 (12.47) 27. Re5 (13.21) Qd6 (12.29) 28. Ng5 (7.50) Qxe7 (10.04)
Second objective achieved, we now have the perfect endgame, and that c-pawn will accelerate the doom with a pretty sequence.
29. Rxe7 (7.46) c3 (8.11) 30. Re4 (6.09) Rd2 (7.25) 31. Kf1 (5.27) Rxf2+ (6.44) 32. Ke1 (5.14) c2 (6.26) 33. Rc4 (5.04) Be3! (5.55)
The killer returns from his holiday in the tropics.
34. Ne4 (4.33) Rh2 (5.18) 35. Rxc7 c1Q+ 36. Rxc1 (3.00) Bxc1 (5.02)
and Bruce graciously resigned. 0-1
Some pretty odd stuff in that game! …Nf4 is not the sort of move you can plan; a tactical radar is essential for seeing the initial idea, and then calculation power verifies the possible outcomes. White had no positive imbalances in the technical phase after this which helped. Note the usefulness of …Bb6 and …c5! Not the sort of thing you’d see in elementary positional textbooks, but quite often a concrete style, preventing counterplay and basing decisions on computer like logic (the Bb6 was still better than the Nh4, since it was doing more in the important area of the board) can work wonders on your game.
If you have any comments/questions/criticisms of any of this, do get in touch! Coming soon, a saunter through some of my games at the British Championships, including two ridiculous Rook endgame saves, a Petroff that actually turns interesting (get the medication!), and an extremely tense Collé-Zukertort against that most dreaded of creatures..the junior!